User blog comment:DoctorWhooves/Hello. I'm new to writing creepypasta/@comment-6761334-20130728130005

http://creepypasta.wikia.com/wiki/Creepypasta_Wiki:Style_Guide_for_Writing

http://creepypasta.wikia.com/wiki/Creepypasta_Wiki:Quality_Standards

http://creepypasta.wikia.com/wiki/Internal_Matter:_General_Posting_Rules

http://someordinarygamers.wikia.com/wiki/Tips_and_Tricks_on_Writing_Creepypasta%27s

Beyond any set of rules, I would suggest considering what the payoff is going to be at the end of the story. A good creepy pasta often uses a carefully built atmosphere to set up a payoff. In this way, the resolution of the story feels organic.

Doors, a fantastic pasta, very cleverly sets up hints throughout the entire story. The resolution is one you need to read for yourself. If you re-read the story you will realize all the details you missed.

Lightless city cleverly uses themes of An Eye for an Eye to set up it's payoff. It's a ritual pasta that set up it's ending by instructing the reader through steps of increasingly severe costs. The ending is very fitting.