Board Thread:Site Policy/@comment-5371501-20130514131701/@comment-3999760-20130519182007

RamonEstevez wrote: So these rules pretty much bar us from making any kind of video game creepypasta. The whole point is to scare people. If the player isn't affected at all then that takes the mental effect out of it. Also, not being able to say that the game played itself or that any of the characters were dead, dying, bleeding, hyper-realistic, etc. takes the pyschotic effect out of it. You have to look at many of the popular, creepy creepypastas and see how successful they became from not having these rules in effect. Also, think of what else can spawn from the created pasta by not following these rules. These rules will ruin any chance of anybody wanting to come up with a videogame pasta- a good one that is. I don't think it stops anyone from making a videogame pasta. Don't people want to create something original and new, not the same old cliche videogame formula we all come to know. Granted, the player not becoming affected by the game might be a problem, hopefully we work out some kinks of these rules. Using hyper-realistic in pastas is permanently banned because that is one of the WORST cliches you could probably use and destroys any horror you are trying to build.

The point I'm trying to come across is to tell people not to create the same old haunted videogame Creepypastas. I seen countless stories use the same thing over and over, it starts to seem like that you're reading the same pasta.