Board Thread:Off Topic/@comment-27614308-20160117232300/@comment-4715955-20160119092011

Bandit King Jack wrote: MrDupin wrote:

Mikemacdee wrote: I don't like combat in RPG's. Even a brief skirmish slows the game to a crawl, and I just don't find it engaging even if it's an unusual fight. That's why I favor characters who excel outside of combat scenarios... I couldn't agree more with that. There's so much you can do in an RPG, why would you limit yourself to just combat? Sure, games like D&D lean more towards action and avoiding combat altogether is impossible, but that doesn't mean there's nothing else in the game. Most of the fun to be had is outside the battlefield, where you can let your imagination run wild.

Worst part is, people rarely use their imagination much in combat and they almost never use the environment. They just hit a bad guy and roll the dice. Rince and repeat, over and over again. Yeah, great fun. The entire point of a RPG is roleplay. Hell, even in D&D you can stay out of combat altogether if you do it right. Unless your group is comprised of dullards. In one of my regulard groups (the group I use Hermes in), we get to do all sorts of unusual crap in combat scenarios. The ship got overrun with little jellyfish monsters, and I was avoiding them to mix vinegar and baking soda to gas them all in five minutes, rather than chopping through all half a million of them. In my other group, when we fight on a pirate ship, I don't even get to swing on a rope like a buccaneer -- we fight every session, and every fight is the usual "roll initiative, you hit them, they hit you, roll initiative".

Can you guess which group I'm phasing out of?