Board Thread:Writer's Workshop/@comment-36393004-20180921153801/@comment-36393004-20180922014739

BloodySpghetti wrote: Well seems highly unrealistic:

- Such things shouldn't include none legal adults

- We have VR visors and motion capture devices and suits, no need to connect to one's brain, just improve "in game" complexity and graphics.

- Why does a tutorial to "do human in a virtual world" include opening doors with complexed algorithms?

- "Oh we can't disconnect them", is just silly... Again, if it's not in the persons body (and it shouldn't be), it can be disconnected, we have a bunch of things we connect to the brain externally to induce various phenomena.

- Too dangerous to put on human trials either way.

There is a lot of unneeded information at the beginning, I don't care about the whole process of getting into the VR game and how the two guys are childhood friends, i want the game to be messed up... that's all...

Honestly, if I were to go with a VR Creepypasta my idea is, get a new VR horror based game that is so good that it prompts the beta testers to just get freaked out so much that they don't ever play again. Something like Cannibal Holocaust where the movie was so realistic it almost landed the director in jail. Just here it's a very good game that lives up it's warning box. Ok, sense so many people have the same feeling about my take on this story let me detail a possible solution. 1. Eliminate the friend all together since it doesn't do much for the story. 2. Increase the age of the main character so that he doesn't need parent approval for the surgery and eliminate that segment. 3. Make the corporations intentions more sinister to add to the 'creep' factor and pull farther away from the sci-fi feel that seems to dominate it.