Talk:Link's Awakening/@comment-28768612-20170720143510

I like this story.

Many people seem to want to play this version of the game as a ROM Hack or a remake in a computer game engine. I would like to see a ROM Hack if possible, and see how things like blood would be handled.

In fact, thinking how the blood would work along with the sprites really make me think, knowing how sprites in old games worked. Though when I realized the hacked game still had "The select glitch" screen warping bug, that indicated that it was the original balck and white version because the DX one fixed it (Unless someone put in the effort bringing this programming error back into the DX one).

If the game was black and white, there would still be 2 shades of gray. The darker shade of gray would likely be the choice for blood color. If it is the DX version, you could layer multiple sprites on top of each other to give the illusion a single sprite has more colors than it actually does (you can only put 3 colors on one sprite on most 8-bit systems, including the original and color Gameboy), so you could make the blood and guts coming from Marin look more datailed than they actually are (but still not as much that you could poke fun at the "HYPER REALISTIC BLOOD" trope).

Screen warping into a black room that requires a reset indicates that most of the original game's map and events is gone, along with the enemis. In theory, this means that you could free up a ton of space in the ROM if you remove most of the overworld and the game's dungeons, so you could have more space for putting things in, like the events described in this story.

I also own a EverDrive-GB, so if anyone makes an authentic old GB/GBC ROM hack I could run it on actual hardware.

Then again, it may just be easier for people to redo the game as a PC game, like with the famous Pokemon Lost Silver story. That game seemed to simulate the GameBoy original's engine pretty well, and I'm sure someone can simulate Link's Awakening's engine in the same way just as well.