User blog:Goopking/I'm Designing a Creepypasta-Inspired Game

Yes, you heard me. I'm currently in the early design phase of a 3D platformer inspired by creepypastas. Specifically, gaming pastas. The game will, of course, feature many staples of gaming pastas (hyper-realistic images, static and loud noises, etc.), while still attempting to be creepy and unsettling. You could say the game will be a love-letter to gaming pastas and creepypastas in general.

The working title for the game is "game.exe". I plan to actually develop this in a few years once I graduate college, and it will probably be for PC. Each copy of the game case will have a real piece of tape on the box with the name written on it in Sharpie. If someone buys the game and then peels off the tape, the phrase "You shouldn't have done that" will be printed underneath.

The main antagonist of the game will be my own mascot, the Skin Daddy.

Plot
A boy named Murphy is told the story of the Skin Daddy one night by his grandfather. That night, he has a nightmare about the creature. However, the monster turns out to be real, and traps Murphy within the nightmare.

Gameplay
You play as a nightmarish, zombie-like dream version of Murphy. Murphy has most common platformer moves, such as backflips, long-jumps, and wall-jumps. His main form of attack is his own disembodied arm, which can be used as a melee weapon.

The game's level system is unique. There are 100 levels in the game. However, a good majority of these levels are very short, some of them being less than a minute in length. These levels, called "segments", are interconnected. There are very few cutscenes in the game; only an introduction cutscene, an end-of-game cutscene, and cutscenes to introduce bosses. Actual transitions, aside from loading screens, are few and far between. You may end a segment by jumping into a hole in a forest, and immediately start the next segment by exiting a hole in an alleyway. There is no real flowing narrative or connection between levels, which gives it that seamless dream feel.

Much like classic video game pastas, it is not uncommon for the game's music to devolve into static, to see hyper-realistic images randomly pop up on the screen at scripted times, or see the game's graphics become very dark or bright, almost like the game is glitching up.

Segments
Note: The names of these segments are not official.
 * 1) Backwoods Road
 * 2) Don't Look Back
 * 3) Chase Me
 * 4) Hospital
 * 5) Playground
 * 6) Night House
 * 7) Don't Go In the Woods
 * 8) Dark Hallway
 * 9) Alleyway
 * 10) Blood Circus
 * 11) Spiral Hill
 * 12) Train's Coming
 * 13) Ancient Tomb
 * 14) Castle
 * 15) Subway System
 * 16) Ghost Ship
 * 17) Run from the Void
 * 18) Hardbite Mountain
 * 19) Cornfield
 * 20) Night Desert
 * 21) Muscle Tunnel
 * 22) Stay on the Path
 * 23) Torture Chamber
 * 24) Hazardous Water
 * 25) Narcissa (BOSS LEVEL)
 * 26) I Can See You

Suggestions
If you would like to either suggest a segment idea OR have one of your pastas be featured as a level, just say so. I will consider it.