Board Thread:General Wiki Discussion/@comment-24386040-20150116031007/@comment-4633792-20150225220028

I'll put my two cents in right now by saying that, if this progresses past the planning stage, it would be a wise idea to think small at first.

MrTacocat nation banana wrote: would have to be a huge story. Not necessasrily. Attempting to weave a complex story right off the bat can be an ingredient of the recipe for disaster if not handled well. A few of you have mentioned involving several creepypastas in one story. Keep in mind that each of them should be connected by a single storyline which should allow for suspension of disbelief in the audience (the player). If the story is outlandish (i.e., going to different dimensions where each individual creepypasta exists/rules, or several contradicting creepypastas coexisting and somehow coming to terrorize one protagonist, or the protagonist goes to find them but there's no believable explanation as to why the creepypastas were there in the first place), then it will seriously detract from enjoyability. I'll be willing to help out in any way that I can, especially feedback. I'd like to see this sort of idea be a success rather than a dud, like many of them have been in the past. I'd also like to see it be the sort of game that isn't a "one hit wonder" or one that is only popular because of hype. It needs to have a story that will stick with the player, with more than one layer of meaning. Symbolism is important in any story, even in a video game. Best of luck to you all.