Board Thread:General Discussion/@comment-6553682-20130217220553

Read and watch this first to understand the first part (http://creepypasta.wikia.com/wiki/Sonic_2006:_Hidden_Ending)

I always thought that sonic 2006 would have made a better story if it was darker and that clip is just so creepy that you really wish that it was revamped and included in the game! I woud seriously  go out and buy the game despite that terrible glitches just because creepy twists hook people in. Mephelis was one of the biggest reasons why I loved Shadow's story; he was so interesting ad I wish that they could have been a little more creepier in the whole game.

Who else would love a dark sonic game that is so full of creepy (not cheesy) twists? It would boost the story and if they actually game sonic's story a plot other than saving the girl over and over again. Back on topic Mephelis should've been a bigger factor in the game, it would make it more interesting. What would you like to see in a darker sonic game? the video featured in post from Sonic 2006: Hidden ending was realy creepy and something that could really get you thinking.

Mephiles is actually halucinating? Yeah I'm all for that. Since the Sonic Games are like their own universe anyway it would totally work.

Here's the question. What would you like to see in a darker sonic game (as I've mentioned before)

What type of game would that be? (Side Scrolling ect.)

More than one playable character? (Any reason?)

Anything is possible in the Sonic universe, no joke. ;)

On another note

Another thing people don't like is playing different characters; I agree that a lot of the characters are not needed in progressing, but in my opinion defferent stories with different min characters help the player get a different view on the story making it less linear. In SA2B the Dark story is what helped the player to understand what was really going on like in Soinc 2006 as well.

Most of the sonic games now have cheesy lines and predictable plots where I reduce to screaming at the game because the stories are just painful. Although sonic 2006 was unfinished, glitchy and I hated the fact that shadow was slow and relied on vehicles throughout his levels for no reason (seriously why would there be a hang glider in the ruined future and still work?!).

A dark sonic game without the side scroling or awkward camra angles would be awesome. To me side scrolling takes away the creepy affects because you can see what is bellow and beside you. I know many people love side scrolling, but I never liked side scrolling platforming because you only go right with the only other options are the top, middle, and bottom route and it felt really repetive (go right for a bit...). Too bad the 3D level designers now have no imagination what so ever.

Not to mention I was really bad at side scrollers because it does take a lot of memorization and it's easier to see what coming when the camra is behind your character (unless the enemies pope out like in sonic 2006)  