Board Thread:Writer's Workshop/@comment-7673575-20171018020948/@comment-27905100-20171018142821

absorb me into a gapping(gaping) emptyness(emptiness).

Honestly, this feels a bit unsatisfying. There's a Dahaka that scares you, sure, and then there's a bug, and afterwards you have some nightmares and decode reversed english voice lines that most devs would have put in the game anyway. There's nothing particularly frightening about being scared by a video game to me, and on top of that you kind of just throw all of the tension out the window after "the bug did not repeat again".

That said, I did like the earlier bits of it, like the fear of being chased by an unstoppable entity and those kinds of things, I just feel like you did a poor job of cashing in on that.

Sorry if this is harsh. I really did like the first half of it, I just want to see that first half built up into a more satisfying ending.