User blog comment:Tyberzannisultra/I need your opinion!/@comment-5239282-20140413000401/@comment-24040907-20140426053034

Hey! As my vacation draws to a close I've been shifting into maximum overdrive on the development of the game. To me there's nothing more relaxing than mindlessly tweaking shaders until the characters look just right under the eerie lighting. I'm learning a lot from both of these projects, which is good because it's always nice to expand one's knowledge.

I've decided on a space-colony city as the setting of the game. However, I'm not sure whether it should be set on a colony asteroid or a massive colony spaceship (with a mini city inside it).

What you said about the ending of the game, what with one player murdering the other, was reminiscent of Army of Two; in which the players (after building their skill level to the maximum) must face off against eachother. However, as far as I know, this has never been attempted in a horror FPS, so it's quite the original idea!

I actually thought it would be a creepy idea to have the players split up and venture in different directions before meeting up again later. During their time apart, one player is scripted to see a model of his "partner" walking adjacent to him. The model is an AI, and when the player approaches who he believes is his companion, the AI produces a weapon and commits suicide right in front of him. This could entice quite a fright from Player 2 because ordinarily the models shouldn't be moving, let alone blowing up their own brains xD I'd like to hear your opinions on that because I won't endeavor to create it if it sounds cheesier than Wisconsin ; )

Anyway, always a pleasure to hear back from you. Hope you've had a good spring so far.

- Tyber