Talk:Pokémon Blue/@comment-30796761-20190129063923

Although there is an unquestionable creep factor here it was more from the commentary on the narrator's unhealthy engrossment in the game (staying up late at night and neglecting their hygiene) than from the actual unusual happenings in the game.

The details didn't have proper eloquence. There was no logical reason for what was described as a legit cartridge to be haunted, the narrator to attempt to use strength inside a building or to even have strength since it's implied that they hadn't reached Celedon yet and the Rainbow Badge is required to use Strength outside of battle. If the allowance in this case was meant to be unorthodox, this needed to be specified.

There were also cliches in the introduction describing the nostalgia of the original Pokemon games and in the setting of Lavender Town.

Then once the narrator jumps their character into the grave and then runs to the bathroom I get lost. It appears as though the bathroom transforms into the grave that the character in the game jumped into but there's no substantial connection and it kind of felt like a hybrid of 'Come Follow Me' and 'Lost Silver' (both magnificent pastas).

Lastly, the ending wasn't an ending. The narrator is trapped and terrified but then what? Do they die of fright, get trapped in the game what happens?

" It was weird how the characters always say the same thing over and over again. You'd think it was an error or something - that these poor NPCs are glitchy fragments of real people, doomed to say the same thing over and over until the end of time."

This right here was a brilliant thought that would have made a great foreshadowing to a morbidly beautiful concept of the Pokemon Tower NPCs being actual players who'd gotten trapped in the game with the narrator being the latest.