User blog comment:Tyberzannisultra/I need your opinion!/@comment-5239282-20140413000401/@comment-5239282-20140426004144

Yeah. Turn-based gameplay is pretty cookie-cutter. A lot of the times it just depends on the game’s battle system to keep it fresh and innovative. In my opinion, it’s worth it. It’d be golden to see your reaction at SMT, too. ;p

Nice to see somebody’s dedication to the horror industry. Maybe you could send a paragraph or two to me for taste-testing? It’s been some time, so I’m pretty hyped up. I’d be happy to help with your developmental process, too.

I have a few questions. Are there any principle characters outside the two players? I can easily imagine a duo wandering through an abandoned metropolitan dystopia with little to no connection outside them. Maybe implement a function similar to Amnesia’s insanity? What do you plan to have as a final boss, if any? Honestly, I’d like to see the two murder each other either near the climax or the end and have the survivor either give up and off himself, give in and submit to his illusions, or give over his soul to the faction he works under and accept his partner’s death as collateral damage.

Obviously that’ll depend on what origin-point we’ll use. Speaking of which…

I think I’d prefer the intelligent aliens. Imagine having the two (or one) wander back to the starting point of the game, only to realize humanity has already been wiped out through conflicts with said aliens. Sounds pretty wicked to me. ;p