Board Thread:Off Topic/@comment-25345340-20140822032954/@comment-24162900-20140925023636

The game is a good example of how to use jumpscares correctly. Nothing ruins a possibly good horror game a quickly as too many random jumpscares. The mechanic of controling the environment from a singular location is something interesting and creates that feeling of helplessness that begs suspense. The idea of using AAs as the game's antagonists was a great idea that was done very well. You can break the game down to a formula, which after playing through for the value of 'horror', you can then play through on much higher difficulties for the value of 'challenge'. Many horror games actually become less scary with time while still maintaining a set difficulty, basically losing much the value you once had in it. All in all, it's a good game.

I understand how annoying a sudden fanbase can be with something you don't find nearly as fascinating. Five Nights will run its course with tired references and copycat games, the same way Amniesia and Slender did when they were really popular.