User blog comment:Xenomorph6666/Disturbing Pixelated sprites I made/@comment-26399604-20161216190329/@comment-26399604-20161218014227

I made a maze game once before (well like two levels). It was a school project and it was made through Unity. It had an enemy chasing the player as well. However, the only difference was the player had a first-person perspective and the whole game was in 3D with the character within the maze as opposed the top-down method.

In mine, you had to gather keys to open the doors to progress forward. I had planned for the environment to become more of a threat-factor as the levels progressed (dropping floor panels, crushing walls, etc).

For yours, I like the black slow-down panels in appear in the yellow enemy one (didn't think of that for mine). Are you gonna expand upon those? Like other obstacles, because I think that would be cool. I'm curious, for the other enemies too, will their chase method vary between each other (like will one be faster or slower) or is it more of an avatar change?

I know I'm asking a lot of questions but these type of things interest me :P. What programming language does Gamemaker run off of? I'm getting a Python vibe...

@Derpyspaghetti It's a top-down 2D game