Board Thread:Off Topic/@comment-25345340-20140822032954/@comment-25393922-20140907212855

Nepez wrote: First of all, the game wasn't made for the story. I'm not claiming to know the dev or the intentions of the game, but it seems to me that the game is just a simple, quirky, basic game to keep you busy for a while. I doubt it was made to be a story driven rpg adventure :P

Second, it's not supposed to be a hyper realistic security guard simulator, it's just a fun little game with a couple of scares. If you want realism, go outside. People don't play games for the realism, they play for the fun and wacky times they can have doing something that they can't do in real life. If you try to make a realistic game, it will either be too unrealistic and people will complain, or it will be realistic and people will hate it because it's not fun. Realistic games do not exist, if they did, they wouldn't be fun.

The entire "realistic games don't exist" is silly. I've seen plenty of them which are perfectly fun. I'm just saying that some plot points included in the game could be justified a little better. Sure, it's a game to keep you busy, but that doesn't mean that the less stable story areas can't have time put into them.