Board Thread:Writer's Workshop/@comment-24462998-20141111221120

Castle Crashers, created by Tom Fulp and Dan Paladin, is a very entertaining game, some may say underrated. Despite the fact that it's not all that nostalgic, it's entertained many across the globe. But what if it was all just a fantasy themed board game, being played by some highly imaginative children? It may sound strange, but I will present to you some supporting evidence towards this theory.

First off, there's the map. It looks oddly like a board game, and as you progress, there is a gray soldier for every character. These could possibly represent pawns, like in a board game. To progress, the players would be required to beat the boss in each level by rolling a set of dice to decide the damage done to the boss.

Secondly, there's a level that would take place in a desert palace, and in order to beat the level, you would have to beat some enemies in a game of volleyball. This could represent the children taking a break from the board game to play something active. Another thing about the level is that no matter how much you hit your opponent, they can't die. In real life, no matter how many times you hit your opponent, you would be punished for murdering them, so metaphorically, they "can't die."

Another level features a boat ride in which you are attacked by ninjas. Upon killing these "ninjas" they would fall over, revealing that they were just logs. In the board game, it makes sense that they would use wooden pawns.

The final and most important detail is the level "Industrial Castle." The game itself takes place during the medieval time period, so they wouldn't have decent technology. The boss in this level is a Frenchman controlling a machine. The theory that Castle Crashers is just a board game being played by some imaginative children explains this, seeing as they would've had decent technology by that time.

((Thankfully this is a rough draft, I don't know how to end stories very well.)) 