Talk:The Dead Poet's Game/@comment-31077845-20170305000312

I...I always feel like I wind up doing this, but it's like my logic breaks out in hives and I can't help but vigorously itch at it.

There are a lot of more trivial things, but more logic based stuff like the fact you would never be able to lose the game if you didn't want to (you have to drink to the spirit but you can take sips however big you want. As such you could just match them and take tiny sips yourself, unless they're able to do the thing which would just make the thing ridiculous, and they'd necessarily have to finish first, but I'm going to skip over that to spend more time on more important issues.

This seems to have completely forgotten what it was supposed to be about halfway through. We were supposed to be contacting spirits, remember? And all that jazz about poets and kind people and needing a person to be recently deceased, and accidentally summoning a demon? That wouldn't have much to do with anything if suddenly we're actually summoning a set person who isn't actually deceased, they've just had their soul displaced. And seeing as this is the consciousness of an actual person being summoned, why would we need special phrases or anything? And the guy had aged and smelled like urine and feces? How? If his biological processes aren't suspended he'd need food and water (you do need those to make urine and feces, in fact), and that would mean he could die, and there would be no one to summon. And if he was a gibbering madman who was guaranteed to be summoned, so what if the other guy HAD followed the rules? The guy would be too nuts to play anyways. Also, how would the prison dude have played? He was in prison.

Even more importantly however, the story literally directly contradicts itself. Toward the beginning it says it'll take the shape of a soul trapped in the area, then at the end the prison dude appears as himself. It says "when both glasses are empty the spirit will leave" but then says that whoever finishes first loses. The story even makes the suggestion of slamming back your drink to make the spirit leave, and its only reasoning for not doing that is the spirit is trying to get you drunk (on a glass of wine? Am I a little girl in this story?) so you'll reveal secrets they can use to screw with your mind.

Sillier logic type stuff isn't such a big deal, but the extreme level of inconsistency is more of a problem. We go from a more classical ritual pasta and these being the spirits of poets to them being "entities" to them being prior losers of the game and there's loads of contradictory information. Structurally I suppose it's sound enough, but the narrative itself was simply all over the place.