Board Thread:Writer's Workshop/@comment-30039312-20181221131246/@comment-36627132-20181221135542

Khitrish Mapping wrote: It barely has any cliches tho. It's supposed to be subtle, and not a "KABOOOOM HYPER REALISTIC BLOOD POURED OUT OF THE CARTRIDGE OH NO I GOT TRACKED BY A KILLER *INSERT SCREAMING HERE* " kind of thing. I'm trying as hard as possible to avoid that. It's supposed to feel. And I never said anything about the game having effect on the real world, or red text. It's a thing to make you wonder if it was my own senses malfunctioning or the game actually having something.

The "I saw that it was night outside, in real-life. Even though I started wandering around at day-time." is exactly that, the player having walked in circles without even realizing they've been doing it for hours non-stop. Miswording on my end, I meant the color red being in the story in general.

That and the misunderstanding about the time lapse, the story is still lacking. There is no reason or resolve to the things happening in this story. And as for the cliches, it doesn't matter if they aren't any of the overly-overly used ones like hyper-realism, they are still cliches that everyone is bored of.