Board Thread:General Wiki Discussion/@comment-7193017-20150123033312/@comment-24101790-20150123035300

Have you tried asking the people who deleted your stories? (Four separate admins for your past four stories.)

For example, I deleted Player 337 for quality standards issues: "At thetimeofthis writing, theuser'scomputerhadshutdown and hewaslast found asleeponhisbed, mumbling "Purgatory...purgatory"inhis sleep. Iamnowkeeping himasleep andcontrollinghisdreams sothathe seesnothingbut the purgatoryhe saw inthatlittlegame ofhis. Ilookedafter himandmade himmyFRIEND... AndnowYOU canbemy friendtoo." (I know the entity speaks like that, but why? It doesn't 'speak of horror', and only inconveniences the readers.) You overuse ellipses as well in situations for dramatic pause and dull their effectiveness. Additionally there are a few paragraphs that need to be broken up. (One is 15+ sentences long)

The dialogue/messages is cringeworthy at times: "337: I neverhadaface. I wasbornwithoutasoul...... :) :) :)", "337: Because I amaspirit. !!! IWASKILLEDBYMYMOTHER !!!", ""GO TO HELL MOTHER" and "Youcanallbe myfriends hereinpurgatory" or something like "youCanallbeLikemenow"."

Then there are the Cliches. A lot of cliches.

Backwards music: "the final boss music from Cave Story starts to play backwards."

The game knows my name!: "HOW IN THE HELL DOES IT KNOW MY NAME?!"

This is totes real: "I swear I'm not making this up."

Hyper-realism: "This is all accompanied not by the usual "aah!" sound that you hear when you get killed, but realistic, high-pitched screams of intense pain and realistic sounds of flesh being torn apart and blood spewing and flesh being eaten. " (Also redundancy with the word realistic.)

A fairly round-about "You're next" ending: "AndnowYOU canbemy friendtoo."

The story really just re-hashed cliches and had capitalization, spacing, and punctuation issues.