Talk:Predictive Illuminati Card Game/@comment-4442152-20150426171013

Wow, this is dumb. First, the Mayans don't have anything to do with the Illuminati, that was just thrown in to add "ooh 2012 is spooky". No mention of Robert Anton Wilson or Robert Shea, even?

Second: The whole point of the Illuminati card game was to let you play the role of shadowy world puppet masters who manipulated things like wars and governments. So OF COURSE there are cards about war, terrorist attacks, the Pentagon, oil spills. Because those are things that ACTUALLY HAPPEN in the world. And, sure enough, some of those things DID happen. What a surprise!

Third, where did you hear that "the government stopped it from being marketed"? There's nothing about in the Wikipedia article, for example--not like the article on GURPS Cyberpunk, which was seized by the Secret Service because it was supposedly "a handbook for computer crime". Steve Jackson Games made a big deal about THAT incident and even used it as inspiration for another card game, "Hacker". You'd think if anything had happened to suppress Illuminati, they would have make a big deal out of it! But no, the Wikipedia article just mentions the famous gaming awards the game has gotten over the years.

Fourth, looking at the rules on SJG's website, you'll find that there are eight secret society groups (one being the Bavarian Illuminati) which each having their own special goal. The Bavarian Illuminati's special goal is merely to control a great many puppet groups. There might be a "population reduction" card but I haven't found it by looking through the card lists and rules.

DEBUNKED