Talk:Buried Alive Model/@comment-1196539-20140710113131

A couple technical implausibilities, but I certainly wouldn't call this a bad pasta. It ties in quite well with much of the mythos of the series, especially surrounding Lavender Town, as well as the whole White Hand business. And truthfully? I wouldn't find it farfetched at all for a zombie trainer to have been programmed as the original intended "boss" of Lavender Tower in a Japanese game for young boys. Just look at the sprite. Is it that different from, say, a ReDead in Ocarina of Time?

Of course, this is a work of fiction and nothing from this pasta is actually coded into any Pokemon game--not Red, Blue, Green or Yellow, not on Japanese cartridges, not on English cartridges, not even on Count Dracula's Transylvanian release. The data from all of these games has been thoroughly picked apart and these graphics and scripts just aren't there. Anyone who claims to have fought Buried Alive/Buryman on an official cartridge is lying for the lulz.

As for what is and isn't possible: The Game Over screen is absolutely possible. Just because the real game doesn't have any proper "Game Over" doesn't mean it would be impossible for one to have been programmed in for this boss and this one alone. It wasn't, of course, but it's entirely believable in that there's no technological reason they couldn't have made it. Copying it to the console's internal memory, though? That, to my knowledge, is impossible, as the Game Boy's memory probably isn't rewriteable in any way. The only other big thing is the .wav file. Game Boys can't read or play .wavs, no matter what anyone might tell you. Just good old fashioned MIDIs.