Board Thread:General Wiki Discussion/@comment-8893293-20140808061218

so was going to post my first pasta and to do one last check of quality i looked over the Cliches list and found one that kinda applies. its one that spoils the ending so if you dont want it incase i post it as is then just go otherwise id apreciate the help

in it i ran into the 'unfaithful narraitor' cliche, the story teller is talking about a strange experiance with his favorite game, one i made up (also i remember there being a rule against that on the wiki about making up a game for the pasta but cant find it again in the rules so if some one could clear that up for me that would be awsome.) in it the game stops working right and its implied that the game or somthing else using it manipulated his perception and caused him to kill some one, even going far enough to clean it up to prevent him from being caught. the problem im having is yeah the story teller is killing but i was trying to go for the angle of the fear that he was manipulated and it was out of his control but now he has to live with it. opinions, does that A. not count or B. count but done diffrently enough... or i geuss C. totaly count and you should write it out of the story. 