Board Thread:General Wiki Discussion/@comment-35711173-20181221235604/@comment-9041013-20181222001349

I'm not sure you can vote on your own vote, but whatever.

I think it's important we define what the "haunted" means; basically all sorts of stories about real-life media that are supposed to work normally in story but aren't. Those that end up being distorted to be the "scare factor" of the story. Example of this would be all lost episodes, all Whatever.EXE. Every CP about any version of the game that suddenly starts acting weirdly and becoming "creepy".

I am for haunted objects that have the sole point of being a haunted object. Like a picture tied to a ghost or a CD containing the voice of a celestial being. The key point with these being that their whole purpose is to be a haunted object and not a distortion into something haunted. That way ACTUALLY haunted objects aren't the scare factor they are just the plot device to unlocking the scare factor.

I hope this makes things clearer.

I this proposition