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[[Image:D2xy8rb-2f131322-0002-4ab6-885e-8b692c7d569d.png|thumb|An alleged frame from the Buryman script. Artwork by [https://www.deviantart.com/queenkami/art/The-Buried-Alive-Model-177957335 QueenKami].]]
Often referred to as its code, the Buryman script, the Buried Alive Model was to be found on the final story of the Pokemon Tower, in what has now been replaced with the Marowak ghost. According to the scripts assigned to it, the Buried Alive model was intended to be the “boss” of the tower. Once reaching the top floor, the following conversation would have taken place.
 
   
 
The Buried Alive Model — often referred to as its code, the Buryman script was to be found on the final story of the Pokémon Tower, in what has now been replaced with the Marowak ghost. According to the scripts assigned to it, the Buried Alive model was intended to be the "boss" of the tower. Once reaching the top floor, the following conversation would have taken place.
Buried Alive: You’re… Here.[[File:154700_464030833993_598383993_5684157_384694_n.jpg|right|link=http://kami-sama-sensei.deviantart.com/]]
 
   
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<p><poem>
BA: I’m trapped…<br />BA: And I’m lonely… <br />BA: So very lonely…<br />BA: Won’t you join me?
 
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Buried Alive: You're... Here.
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BA: I'm trapped...
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BA: And I'm lonely...
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BA: So very lonely...
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BA: Won't you join me?
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</poem></p>
   
After this, the battle would have been initiated. Once in “battle view”, the Buried Alive model appears to be a decaying human corpse attempting to crawl out of the ground. It has been programmed to have two White Hands, a Gengar, and a Muk.
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After this, the battle would have been initiated. Once in "battle view", the Buried Alive model appears to be a decaying human corpse attempting to crawl out of the ground. It has been programmed to have two White Hands, a Gengar, and a Muk.
   
Strangely enough, a protocol for the Buried Alive’s actions after it was defeated were not written. In the case of [[File:Buried_alive_by_brawlmaster95-d2y0bon.png|thumb|Buried alive fight]]
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Strangely enough, a protocol for the Buried Alive's actions after it was defeated were not written.
   
 
In the case of the player defeating him, the game would freeze. However, a specific ending was written by an unknown programmer upon losing the battle. In this ending, the Buried Alive was to have stated, "Finally, fresh meat!" followed by several lines of gibberish.
the player defeating him, the game would freeze.
 
   
 
He was to have then dragged the player character into the ground surrounding him. The scene would finish with a typical "Game Over" screen; however, in the background, an image of the Buried Alive character devouring the player was to have been shown.
However, a specific ending was written by an unknown programmer upon losing the battle. In this ending, the Buried Alive was to have stated, “Finally, fresh meat! followed by several lines of gibberish.
 
   
 
Especially strange are the protocols for after this scene. The cartridge was to download this image to the small internal memory contained in the Game Boy, overwriting the title screen that normally accompanied a Game Boy turning on. Instead, whenever it was started, the player would view this image as the sound file staticmesh.wav was played.
He was to have then dragged the player character into the ground surrounding him. [[File:Buryman.jpg|thumb]]The scene would finish with a typical “Game Over” screen; however, in the background, an image of the Buried Alive character devouring the player was to have been shown.
 
 
Especially strange are the protocols for after this scene. The cartridge was to download this image to the small internal memory contained in the Gameboy, overwriting the title screen that normally accompanied a Gameboy turning on. Instead, whenever it was started, the player would view this image as the sound file staticmesh.wav was played.
 
   
 
The intended purpose for this effect, unlike many of the other factors leading towards Lavender Town Syndrome, is unknown.
 
The intended purpose for this effect, unlike many of the other factors leading towards Lavender Town Syndrome, is unknown.
   
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<h2>Video</h2>
 
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[[File:How to fight with buried alive -pokemon red blue green-|center]]__NOEDITSECTION__
[[Video:Buryman.wmv|thumb|left|300px|A remake of the legend]]
 
 
[[Category:PokéMon]]
 
[[Category:PokéMon]]
[[Category:Monsters]]
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[[Category:Videos]]
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[[Category:Historical Archive]]

Revision as of 01:20, 28 May 2019

D2xy8rb-2f131322-0002-4ab6-885e-8b692c7d569d

An alleged frame from the Buryman script. Artwork by QueenKami.

The Buried Alive Model — often referred to as its code, the Buryman script — was to be found on the final story of the Pokémon Tower, in what has now been replaced with the Marowak ghost. According to the scripts assigned to it, the Buried Alive model was intended to be the "boss" of the tower. Once reaching the top floor, the following conversation would have taken place.

Buried Alive: You're... Here.
BA: I'm trapped...
BA: And I'm lonely...
BA: So very lonely...
BA: Won't you join me?

After this, the battle would have been initiated. Once in "battle view", the Buried Alive model appears to be a decaying human corpse attempting to crawl out of the ground. It has been programmed to have two White Hands, a Gengar, and a Muk.

Strangely enough, a protocol for the Buried Alive's actions after it was defeated were not written.

In the case of the player defeating him, the game would freeze. However, a specific ending was written by an unknown programmer upon losing the battle. In this ending, the Buried Alive was to have stated, "Finally, fresh meat!" followed by several lines of gibberish.

He was to have then dragged the player character into the ground surrounding him. The scene would finish with a typical "Game Over" screen; however, in the background, an image of the Buried Alive character devouring the player was to have been shown.

Especially strange are the protocols for after this scene. The cartridge was to download this image to the small internal memory contained in the Game Boy, overwriting the title screen that normally accompanied a Game Boy turning on. Instead, whenever it was started, the player would view this image as the sound file staticmesh.wav was played.

The intended purpose for this effect, unlike many of the other factors leading towards Lavender Town Syndrome, is unknown.

Video