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It begins...

I thought I'd take the liberty of getting things rolling, having proposed the original idea for the theme. Hopefully I've kept things open enough for other users to add more as the stories progress. How many sides/fates does this die have? Is there a being in control of them? If so, who? Xelrog T. Apocalypse 03:46, September 1, 2014 (UTC)

About the die itself

Sure, we could go for the usual 6-sided die, but thats so common. I think a 20-sided one would be better. More sides, more possible fates. There can be good fates, there can be bad. Plus this die should have a special name.

And how about who handles the die? Will it choose its own master or will it be found by chance by a random person? Does the dice have a mind of its own? Can it control or manipulate its holder or even speak to him telepathically? Or was this once a normal everyday die that was imbued with power by someone who was doing magical experiments or maybe wanted to make some cash off of making magical artifacts of many kinds. Do you even want to give this die a backstory? Is there a legend behind this?

And about if anything happens to the die, say it gets damaged. Does it repair itself? Does it stay damaged? Do bad things happen when damaged? Can it get hurt? Can it even be destroyed?

Maybe I'm just going overboard with this but these are to give you some ideas you can use. 34px-Feather_gold_bronze.pngஜ۩۞۩ஜ 16:33, September 1, 2014 (UTC)

I think it would be extremely difficult to come up with 20 very broad, malleable "fate" words. With a number that high they would have to be very specific, which limits the flexibility and the irony in the context of a character's situation. "Health," "Death," and "Love" are three incredibly broad readings, which leaves them open to be used in a multitude of unexpected ways within a character's own experiences. If we can come up with that many, I don't think having more than 6 sides is a problem, but 20 sounds like way too many. Maybe "Fortune" could be a fourth one. Speaking of 4, I'll make the suggestion now that that number be reserved for "Death," just because the two are connected in Japanese culture and cultural tie-ins are cool.
I don't think the die itself should speak or have a consciousness, because I find the idea of someone talking to a die... well, rather silly. At most its "manipulation" should be that people who come upon it are inexplicably urged, driven to roll it at least once. We have to be careful about getting too detailed. The unknown is creepy. The known and the clearly defined is not. We, the writers, should know at least a little about the object, but we want to keep readers guessing and let them come up with their own theories. On that note, I don't think it's necessary to give the object itself too much of a backstory, as I don't think there's any we could possibly use that wouldn't be incredibly cliched (It was cursed by black magic, someone died and haunts it, it was forged by demons, etc. etc.).
The way I pictured it, there would be some enigmatic being--I see him as a haunting businessman type, like if the Devil appeared to you proposing a deal for your soul--who was in control of the thing, making sure that it found its way to each new victim and observing their wishes and outcomes to some end. But I didn't want to make that decision on my own if others didn't also want such a character, so I left it open for now. If people say they're interested in such a character here on Talk, we can get cracking... but we should definitely decide now if there's someone in control of the die or if it's just a random artifact, in any case.
Finally, as for the possibility of the die being destroyed... at the risk of cliche, I think the best thing would be "plushie rules." You can chuck it in lava, you can grind it to dust, you can drop a nuke on it, but somehow, some way, when you get home, you'll always find it sitting on your desk again. Again, unknown is spooky. Xelrog T. Apocalypse 17:29, September 1, 2014 (UTC)
Just so we have a record, I've gone over the contributions and compiled the current list of "fates." Assuming that the die is only six-sided, this is what we have so far:
1 = Wealth/Fortune
2 = Karma
3 = Health
4 =
5 = Discovery
6 = Love
Not a bad collection. As for #4, we can either allocate it to Jack's still-unknown role and label it "Power" or something along those lines, or we can just leave Jack's unknown and use 4 for something else. I still suggest Death as the obvious choice. Xelrog T. Apocalypse 14:31, September 10, 2014 (UTC)

Jack

...well, that was a very drastic jump. I guess we're in post-Apocalyptic land now. Xelrog T. Apocalypse 19:00, September 2, 2014 (UTC)

Perhaps th die has the ability to travel through space and time? Dashie ~20% Cooler~ 22:31, September 2, 2014 (UTC)

Yeah my thinking was that the die could travel through time and space, thus giving people more option for writing.Peppers246 (talk) 11:46, September 3, 2014 (UTC)

I think that's going to make things very inconsistent, and create no feel of uniformity in the reading. As if none of it really ties together. But I suppose it's too late to change now. Xelrog T. Apocalypse 14:19, September 3, 2014 (UTC)
But its a Community C​ollaboration therefore you have to open it up so that more people with different writing styles can contribute to it.Peppers246 (talk) 01:28, September 4, 2014 (UTC)
A collaboration is a delicate balance between unity (structure) and individual contributions (freedom). It can't be entirely open. And it's not. There's already a theme, a broad central topic to which contributors have to stick. I personally feel like multiple worlds makes the project too open and throws things out of balance. Others don't. Xelrog T. Apocalypse 01:40, September 4, 2014 (UTC)
As it stands now, the story reads fine. Maybe Jack was just transcribing more colorful metaphors to fit into his fallen mental state? For example, he said he was "ruler of the world". That could be translated into another contexual view i.e. he was rich, now he isn't. "Post-apocolyptic" could just mean that the world he knew fell apart, not necessarily that he is living in Mad Max's era. Why don't we let the readers paint their own ideas about what the writers put down?
Mystreve (talk) 17:35, September 4, 2014 (UTC)

Singular vs. Plural

Just to make it absolutely clear to contributors...

Die = Singular. There is one die. Dice = Plural. There are several dice.

The word "dice" probably shouldn't appear much at all, given that this is about a single object. Xelrog T. Apocalypse 17:14, September 8, 2014 (UTC)

Decisions

We have established:

The 'man' is the main one in control of the die. In James' account, we learn that a fortune teller acquired the die.

The die can bring good fortune upon those who roll it.

What we need answering:

How are all of these people linked? Of course if this question was answered, it could be completely answered by the end of the story, but maybe we could leave in a few subtle hints along the way? Has this all taken place in the same town?

The die's origins? This doesn't need to be answered. Only if the majority agree that it should be revealed towards or at the end of all the accounts.

The origins of the mysterious man. I would like it if we were to reveal more about the man as time goes on, but that's just my opinion.

How did the Fortune Teller get hold of the die?

Elliot Cowling (talk) 15:05, September 9, 2014 (UTC) User:Elliot Cowling

I don't think there needs to be a specific link between them; the die (or its holder) may just choose victims at random, or ones he thinks will prove amusing. I don't think the die's origin need be elaborated on, either, as that would remove its mystery, and force us to come up with some nonsensical explanation for its power. The man, however, could certainly be expanded upon over time. As for the fortune teller, I have an idea for her that should come about in my next contribution. Xelrog T. Apocalypse 14:31, September 10, 2014 (UTC)

Editing

I just proofread and cleaned up the "Jack" section. I'll work my way through the others, in time. All I've done is fix basic grammar mistakes, but I figure that if anyone has any plot tweak suggestions for the admins, they can fall under this heading.

As for Jack, I think that, one, a paragraph should be added somewhere in the middle detailing his roll and the fate it granted him ("Power," perhaps?), and two, the conclusion should be modified so it doesn't seem like a straight clone of Chester. Xelrog T. Apocalypse 15:28, September 9, 2014 (UTC)

I finished proofreading the others, so everything should be fairly consistent by now. Or at least look nice. My only other suggestion is that the word "hissing" be replaced in the instances it's applied to the die man. I understand that the writers were referring to his apparently deep and snake-like voice, but as a verb, "hissing" implies extreme anger and hostility, as if he were screaming at them. Which is... rather out of character. Xelrog T. Apocalypse 14:31, September 10, 2014 (UTC)
Hey Xel. You have my blessing to make the changes you suggested as long as it supplements the story rather than change what the author wrote. I actually agree with what you mentioned and believe you can make the necessary tweaks you spoke of. Thanks for your hard work on this project. At first I was skeptical, but the more I have been reading into this seemingly harmless die, the more intrigued I became. It has a terrible history all its own. I even added my own part to it. Feel free to do what you like with my part (Jude) if you feel it needs some tweaking as well.
Mystreve (talk) 20:41, September 10, 2014 (UTC)

Jude

I added a section to the story. I decided to take this ride off the linear path it has been traveling and put a different "spin" on it. I'd like to encourage future contributors of this to not be afraid to do what I did here. If you wish to stay within the confines of the "1-6" structure, that's totally fine too. Just don't be afraid to think outside the box, or "small cubical item" which applies here. Stay within the flow and the rules above, but let your imagination steer us into parts less-traveled. :) Mystreve (talk) 20:36, September 10, 2014 (UTC)

Very interesting contribution. A little hard to follow, though. Think you could elaborate a bit, so the rest of us know what we're working off of, Streve? As I understand it, this man Jude partook in a game of street gambling which used the mysterious die, and the fact that it landed with no side up resulted in the man's soul being trapped within it. Is the Speaking Man implied to be the controller of the die, the man who approached all the other characters? Xelrog T. Apocalypse 03:49, September 11, 2014 (UTC)
It could be taken that way. Or another. I just wanted to add something more abstract. To be honest, I didn't have the man who approached the others in mind when I wrote the part of the Speaking Man, but if someone wants to combine the two in a future chapter in some way, that's fine by me.
And yes, the fact that he broke the Speaking Man's terms and wished prematurely, combined with not calling out a number and the die revealing no number lying face-up, was the reason Jude became trapped. That combination was meant as a nod to the "impossible" remark by the Speaking Man. In other words, consider the odds of one game going through each man with no winner, versus the odds of the die winding up perched on its corner. I'm no mathematician, but that has to be an astronomical difference.
Anyway, Jude did get his wish. ;)
Mystreve (talk) 11:48, September 11, 2014 (UTC)

License

So I've been thinking: Should we license the project after it's finished, or leave it under Wikia's standard CC-BY-SA? If we relicense it, it will probably go under CC-BY-NC. What say the rest of you? Steam Phoenix - Her Majestic and Loyal Talk Page - 05:46, September 11, 2014 (UTC)

I wouldn't mind a more rigid license on it when it's completed. It should also be protected from editing when it is done.
Mystreve (talk) 11:50, September 11, 2014 (UTC)
I couldn't really care less about the licensing, myself. Xelrog T. Apocalypse 13:32, September 11, 2014 (UTC)

Hunter

So I decided to put a little bit of a spin on my story. Shake the die a little if you will. (Oh god, the puns!) Hope it works out, but I'm more than open to suggestions and ways to tweak it. (I tried to make a few slight references to other posts, but I feel like I could do them more effectively.

On a side note: Can we get a list of the people who rolled the die, the year they rolled them, and what they rolled? So it might be easier to reference and weave the stories together. My character, Hunter rolled the die in 1980, and turned up one. (With unexpected results.) EmpyrealInvective (talk) 15:26, September 13, 2014 (UTC)


Should we do this again?

I was thinking, should we do a Collab again? If so, how often? How about we do it anually every September-October? This collab is fun, and I don't want it to be the only time we do it.

Ameagle (talk) 15:05, September 15, 2014 (UTC)Ameagle

I have been mulling over the idea of starting another collar project further on down the line, but having reoccurring characters and an overlying plot/end. I'm still hammering it out and am always up for someone to help me bounce some ideas off. EmpyrealInvective (talk) 22:23, September 15, 2014 (UTC)

Hey

Is everyone still alive?

So, how should we end this Project when the time comes? What will the last person do? Who should write the ending? Just so I know what could be done ahead of time. Because:

Spoilersriver










Steam Phoenix - Her Majestic and Loyal Talk Page - 23:23, September 17, 2014 (UTC)

My interest kind of fades in and out. I haven't read any of the newer additions yet. Xelrog T. Apocalypse 23:51, September 17, 2014 (UTC)

Where is everybody?

What happened? It's all gone quiet here on the writing front. Where is everybody?

Elliot Cowling (talk) 08:47, September 27, 2014 (UTC)

Lucas

Looks like there's another die, now. I guess we could work with that. :P Steam Phoenix - Her Majestic and Loyal Talk Page - 19:23, September 27, 2014 (UTC)

Oops, I didn't know it was supposed to be only one :P Zmario 10:00, September 28, 2014 (UTC)

Ending

Soooo... how do we end this thing? 414:error not found 19:39, September 27, 2014 (UTC)

Well we have a month yet until the deadline. So we keep going and see where the story takes us. From your account we have learnt that there seems to be a group of these people travelling space and time. So let's just see what happens. Elliot Cowling (talk) 09:39, September 28, 2014 (UTC)

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